In this video I look at the following
- Building Surfaces
- Using Breakline Approximation Parameters and Surface Properties
- Using Merge Surfaces to merge surfaces
- Using Combine Surfaces to make a composite surface from 3 island surfaces
- Using TTM Export and Explode on Import
- Using RPS Extract Surface Features to Explode a Surface
- Point and Line based surfaces and dependent objects (lines to points)
- Internal Drapelines and Breaklines - what are they and how to get at them
- Building a composite surface from partially overlapping data
- Using Linestring Editor, Grips and Insert Line Segment commands to edit breaklines
- Surface Edge Breaklines and Surface Boundaries
- Adding Breaklines
- Using Adjust Flat Triangles property to fix a surface
I then take a look at Dependent Point Objects - creating and editing them to show how they work and what is possible